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Evaluating Product-Based-Learning Education

Larry Leifer

Center for Design Research
Department of Mechanical Engineering
Stanford University
560 Panama Street, Stanford, CA 94305-2232, USA
leifer@cdr.stanford.edu
http://cdr.stanford.edu

Abstract

It is hypothesized that Product-Based-Learning (PBL) methodology and technology referenced in this paper are evolving rapidly in a manner that will make widespread PBL adoption and assessment financially feasible for graduate and undergraduate engineering education. It is asserted that student-created case material, a natural by-product of PBL curricula, will support learning re-use and external validation of curriculum reform.

Introduction to PBL Objectives

Engineering Education Reform has adopted constructivist learning theory without fully adopting the education process implications. It is the thesis of this paper that both reform and assessment objectives are served by moving vigorously towards product-based-learning core-curricula. The author prefers "product" to "project" or "problem" based learning because the word focuses our attention on delivering something of value beyond an "academic exercise". The objectives of PBL curricula may be stated briefly as follows [1]:

  1. familiarize students with problems inherent in their future profession;
  2. assure content and process knowledge relevant to these problems;
  3. assure competence in applying this knowledge;
  4. develop problem formulation and solving skills for these problems;
  5. develop implementation (how to) skills;
  6. develop the capacity to lead and facilitate collaborative problem solving;
  7. develop the skills to manage emotional aspects of leadership;
  8. develop and demonstrate proficiency in self-directed learning skills.
The achievement of PBL objectives rest, in large part, on constructivist learning theory.

Kolb's Learning Cycle

Students have been observed to learn in four different ways, Figure-1. Kolb [2] proposed that repeated cycles of experiences moving through these learning modalities improves understanding. The cycle starts with perception and processing, two dichotomies which are considered orthogonal to each other [2][3]. Beginning with a need for learning stimulated by an immediate experience, a learner should cycle through questions created by the learning environment which lead to a complete cycle of experiences and understanding in depth. In concert, theory and practice underscore the importance of experience and the need for regular feedback on the intention and meaning of that experience as a learning opportunity.

Those who seek to support distant learning, asynchronous team work and interdisciplinary collaboration must be vigilant about preserving the critical features of an experiential learning framework while exploring the power of emerging technology to bring these methods to more people, in more places and at lower cost than has previously been possible.

Figure 1 Kolb's [1] model of experiential learning. Students learn in four different ways. Kolb proposed that a cycle of experiences improves understanding and builds bridges between theory and practice. This is a qualitatively satisfying view of project-based-learning as well as learning in general. It remains a challenge to objectively, even quantitatively, demonstrate performance improvements when this iterative experience pattern is experienced.

Constructivist Learning

Educational theorists (including Jean Piaget) have developed a model of learning by which students develop knowledge structures based on previous experience. A theory of how to teach science known as the "scientific learning cycle" is a direct outgrowth of Piaget's ideas and constructivism [4]. Our experience in engineering design education supports the critical role of experience (versus information or theory) as the learning medium. It is also the coin by which designers, engineers, scientists and most professionals are valued. One may summarize the lessons of constructivist research as declaring that, quite simply, learning is best done by creating something, a product, that embodies our knowing. This is the central tenant of product-based-learning.

Vygotsky's Model

Vygotsky argues that knowledge is social before it is personal, which suggests that it must be interactively and socially constructed. This is usually observed through language usage though it can also be visualization. In this model, the learning must be external and shared before it can be internalized and made personal. Much of the current work on group-based learning derives from his thinking [5]. Once again, this model reflects our experience that engineering design is a social activity [6]. I have observed that design team failure is almost always due to failed team dynamics. However, learning failure is usually blamed on the individual. It is increasing clear that doing design is a learning activity and I must speculate that more attention should be given to the influence of team-dynamics on individual learning. Learning is promoted in PBL situations where there is an open-ended opportunity to be creative about one's learning.

Mechatronics: a Technical Focus for PBL Reform and Assessment

Our curriculum technology focus is on Mechatronic systems design-development (smart products). Mechatronics is frequently defined as the integration of real-time software, electronics, and mechanical elements for imbedded systems. In our definition, we include human-computer-interaction and materials selection. Typical products in this domain include: disk drives, camcorders, flexible automation-systems, process-controllers, avionics, engine controls, appliances and smart weapons. Mechatronics is a particularly good medium for introducing PBL because of its deep dependence on interdisciplinary collaboration.

Implementation of this curriculum builds, in part, on recently developed internet tools and services for distributed product-development teams (virtual design teams). Such teams are common in the mechatronics field. Using the World-Wide-Web (WWW) as an informal, work-in-progress document archive and retrieval environment we electronically instrument design-team activity and knowledge sharing for project management and learning assessment purposes. Examples from our work in the ARPA-MADE program include:

Share: a MadeFast experiment (URL http://www.madefast.org/), 6 universities, 6 corporations, built a virtual company, delivered a product in 6 months and documented it all on the WWW [7];

ME210: a graduate curriculum in Cross-Functional-Team Mechatronic Systems Design at Stanford (URL http://me210.stanford.edu), 14 companies, 45 students (1/3 remote) built and documented 14 Mechatronic prototypes [8];

Synthesis Mechatronics Curriculum: a multi-university (8) co-development project focused on undergraduate mechatronics (NSF Synthesis Coalition web (URL http://www.synthesis.org).

Corporate clients of the Stanford Center for Professional Development (SCPD) are increasingly adamant about the need to give their employees a continuing, life-long, education opportunity without losing them to full time study on campus. Encouraged by this demand, Stanford's graduate level "Cross-Functional-Team Mechatronic Systems Design" course was offered for the first time in 1994-1995 to SCPD students across the country. The course is intensely hands-on. Distributed design teams (typically 3 members) work on different industry sponsored projects (typically 14 per year, the 1994-1995 academic year included Ford, GM, FMC, Lockheed, Pfizer, 3M, Raychem, NASA-JPL, Redwood MicroSystems, Quantum, Toshiba, Seiko and HP Medical Products). The deliverable, after 9 months at a 40% effort level, is a functional product prototype and detailed WWW documentation of the development process and product. These teams won 11 of 12 awards in the Lincoln Foundation Graduate Design Competition in 1995.

A class information system based on the World-Wide-Web was created to meet the interactive distance education challenge. ME210 utilizes broadcast video and the Internet. The focus is on capturing and re-using informal and formal design knowledge in support of "design for re-design". Broadcast video is needed for high-bandwidth, real-time transmission of lectures and design reviews originating on campus. The internet is used for low-bandwidth data transmission, e-mail and knowledge capture. Electronic mail is used extensively for communication between the teaching staff, students, coaches and industry liaisons. Communication is automatically archived and organized by a Hypermail utility on the 210-web. The class syllabus, 5 years of past student reports, and each project's electronic notebook are part of the web. The 210-web functions as a perpetual class memory. It facilitates informal knowledge sharing within the class and gives subsequent generations our legacy knowledge.

In addition to distance education benefits, the dynamic nature of the 210-web fundamentally changes the model of interaction between student teams, teaching staff, coaches and industry liaisons. Before the 210-Web, product development team progress was only observable at formal meetings and quarter critical-reviews. With the 210-Web, work-in-progress is available for review by all members of the 210 community, any time, any place. This option augments and strengthens traditional briefings. It facilitates feedback to the design team form the teaching team, coaches and corporate partners. Importantly, teams can share their "lessons-learned" in real-time. All of this gives our corporate partners a basis for judging the validity of our curriculum and the value of their educational investment.

The course and the web become a model for "instrumented" learning. It is the author's experience with this course that led to formulation of the following PBL assessment-instrumentation model.

PBL Pedagogy Themes for Assessment

Product-based-learning integrates five key pedagogic themes, each central to assessment: 1) externally sponsored projects motivate student learning; 2) theory and practice are synthesized in hands-on development; 3) real-world projects demand multi-disciplinary experience; 4) project management requires problem formulation, teamwork, negotiation, oral communication, and effective written documentation; 5), naturally occurring bi-products of project work (proposals, presentations, lab-notes, products and reports) directly support formative, summative and validative assessment.

PBL pedagogy themes map closely to the activity and issues of real product development. Accordingly, the framework for our approach to learning assessment is derived from observational methodology in the design research community, especially the work of Tang [9] and Minneman [10], Figure-2. These findings tell us what to instrument, when to instrument and to focus our attention on mapping inputs to outputs, theory to practice. Engineers must develop special critical thinking skills to map abstracts to hardware and back again. They must reason about the product and the process that will bring it into being. This is an extremely complex spatial, temporal and cognitive space. It is a space best explored by cross-functional teams.

Figure-2 Video interaction analysis (VIA) of teams of designers doing product development and teams of students learning engineering have revealed a remarkably similar set of features. Foremost amongst these are the realizations that: (1) design is active learning; (2) active, constructivist learning is design like; (3) learning and design are social activities; (4) design and learning are negotiated; (5) management of alternatives and constructive use of ambiguity are critical skills in both endeavors; and (6), design and learning are both based on re-use of prior knowledge, i.e., they depend on re-design and re-learning.

The half life of fundamentals in any field is much longer than the half life of today's technology. This focuses our teaching investment on learning and fundamentals. However a large body of research in physics learning has shown that students have difficulty connecting abstract fundamental concepts to their understanding derived from experience [11],[12]. Brereton [13] explores how concepts are used in practice and considers how teaching and learning can be improved to help students integrate and leverage conceptual knowledge in the engineering workplace. Given PBL objectives and these learning realities we have adopted an automatic-control metaphor for identifying the role and interactions between various assessment methods and their point-of-insertion in the education enterprise (Figure-4).

Figure-3 Assessment is itself calibrated and validated (authenticated) in Project-Based-Learning. Project outcomes are compared with industry performance standards across courses and campuses. Results obtained from assessment activity along these three feedback paths support triangulation between findings across methods and assessors.

Instrumentation for Evaluation

The guiding metaphor for our assessment and evaluation activity is one of instrumentation. We use this term in the sense of observing both independent and dependent variables in an automation environment [14]. The metaphor is visualized in Figure-3. In each assessment situation we identify the locus for instrument insertion, the variables of interest and observation method of choice. The nature of the activity and information structure in the process both influence these choices. Two examples are given in Figure-4ab for video interaction analysis (one of the most powerful, if labor intensive methods) and in-class minute essays (one of the most rewarding, low effort methods). Guidelines for learning instrumentation include:

Figure-4ab The locus of activity and the placement of evaluation instruments is superimposed on the instrumentation model. On the left, video-interaction-analysis is shown to be effective in many aspects of the teaching-learning environment, but perhaps least attractive in the classroom itself. Three alternatives for formative classroom assessment are shown on the right, with minute papers and student journals being amongst the most frequently used. Concept maps can be particularly effective for isolating student misconceptions about fundaments.

Structure and Judgment in Evaluation

Bridges and Hallinger [1], present an interesting dilemma for the assessment of PBL curricula. They point out that we have striven to transfer the learning activity locus-of-control from the instructor to the learner. This includes the moment to moment structure of learning, including the questions to be answered, and formulation of the problems to be solved, . Now they argue, is it not appropriate to transfer the locus of control for judgment from the instructor to the student. Figure-5 presents this issue in the form of a matrix that clearly reveals the combinations and permutations for structure and judgment. Type-5 situations are the norm today. Type-1 situations should be the norm tomorrow. And, increasing, outsider driven structure and judgment (Types 9) will be required to validate the education enterprise.

Figure-5: Building on the work of Bridges and Hallinger [1], PBL assessment can be structured by the instructor, the student or an outsider. Learning, whether formative or summative may be judged by the instructor, student or outsider. But validative assessment can only be structured and judged by outsiders The author sees no reason rule out any combination of alternatives and finds value in the prospect of using the full range of options in a pedagogically informed manner with the role of the outsider focused on validation.

Conclusion

Project-Based-Learning is both old and new. It is familiar as the classical conveyor of skills through apprenticeship. It is new as re-interpreted to be the formal process of linking and integrating theory and practice. Through emerging communication technology it is almost revolutionary in given power back to the learner to structure and assess one's own learning performance at all levels of professional development.

Acknowledgments

We sincerely thank all students and faculty who have graciously taken part in our ethnographic video interaction analysis studies. In addition we thank all collaborating members of the NSF Synthesis Coalition and NSF for supporting this work (University of California at Berkeley (current headquarters), Cornell University (past headquarters), Stanford University, Southern University, Tuskegee University, Hampton University, Iowa State University and the University of California State Polytechnical College at San Louis Obispo. The Share-Madefast project is supported, in part, by the ARPA (the Advanced Research Projects Agency).

References

  1. Bridges, E.M., and Hallinger, P., "Problem Based Learning: in leadership development", ERIC Clearinghouse on Education Management, Eugene, Oregon, 1995

  2. Kolb, David A. "Experiential Learning" Englewood Cliffs, N.J. Prentice-Hall, 1984

  3. Harb, J., Durrant, S., Terry, R., "Use of the Kolb Learning Cycle and the 4MAT System in Engineering Education", ASEE Journal of Engineering Education , 82, 3, 70-77, 1993

  4. Lawson, A. E., Abraham, M.R., Renner, J.W., "A Theory of Instruction: Using the Learning Cycle to Teach Science Concepts and Thinking Skills", Monograph 1, National Association for Research in Science Teaching, Cincinnati, OH, 1989

  5. Moll, L., "Vygotsky and Education", Editor, Cambridge University Press, 1990

  6. Leifer, L., Koseff, J., and Lenshow, R., "PCL White paper: report from the International Workshop on Project Centered Learning", 7-11 August, 1995, Stanford, CA

  7. Toye, G., Cutkosky, M., Leifer, L., Tenenbaum, M., and Glicksman, J., "SHARE: A methodology and environment for collaborative product development," International Journal of Intelligent and Cooperative Information Systems, Vol. 3, No 2, pp.129-153, 1994

  8. Hong, J., and Leifer, L., "Using the WWW to Support Project-Team Formation", Proceedings of the FIE'95, 25th Annual Frontiers in Education Conference on Engineering Education for the 21st Century, Atlanta, Georgia, November 1 - 5, 1995

  9. Tang, J. C. and Leifer, L. J. , "An Observational Methodology for Studying Group Design Activity", Research in Engineering Design, 1991, Vol. 2, No. 4., pp. 209-219., reprinted in Waldron, M., Reading in Design Research Methodology, 1992

  10. Minneman , S., and Leifer, L., "Group Engineering Design Practice: the social construction of a technical reality", Proceedings of the International Conference on Engineering Design (ICED'93), The Hague, Netherlands, August 17-19, 1993

  11. Kuhn, Thomas, "The Structure of Scientific Revolutions", University of Chicago Press, Chicago, IL 1962

  12. diSessa, A. A., "Toward an Epistemology of Physics," Cognition & Instruction, 10 (2 & 3), 1993

  13. Brereton, M.F., S.D. Sheppard, L.J. Leifer, "How Students Connect Engineering Fundamentals to Hardware Design," in Proceedings of the 10th International Conference on Engineering Design. Held: Prague, August 22-24, 1995. WDK 23 Vol 1 Publ by Heurista, Zurich 1995. p 336-342.

  14. Atman, C., Leifer, L., Olds, B., and Miller, R., "Innovative Assessment Opportunities", National Technical University satellite broadcast (video tape available, 14 November, Fort Collins, CO, 1995