In the Redux model of design, the design begins with goals that are to be satisfied (alternatively, tasks to be accomplished). In the scenario, the goals are to route the two cables. In order to satisfy a goal, or make progress in doing so, a design decision must be made. The results of a decision may be subgoals and/or assignments: statements about the design. In the scenario, assignments are routed paths.
In making decisions, constraints may be violated by the resulting assignments. In the scenario, the collision between the two paths is represented as a constraint violation. While goals and constraints are a matter of knowledge representation, there are differences between them in the model. Goals are initially unsatisfied. A goal is satisfied when a decision reduces it soley to assignments, or when its subgoals are all satisfied. A constraint is initially unviolated: it is only violated by assignments made by decisions.
In the scenario, the restricted space caused Joe to reject an earlier path that ultimately provided a rationale for the current path. When the restrion was eliminated, Redux' notified Joe of this possibility. How this is done is more easily seen in the case when Joe reverts to the earlier path and Jane is then notified. If Joe's path P1v5 is no longer valid, than the rejection of Jane's path P2v2 is no longer necessary to resolve the collision with P1v5. Since Redux' maintains a dependency between Jane's current path, P2v4, Redux' can recognize the situation and notify Jane.
The interested reader will recognize that Dependency-Directed Backtracking (DDB) rationales are being kept by Redux'. And the semantics of these rationales is that they maintain a type of Pareto optimality.
All of the messages to and from Redux' are accomplished either with
email messages from Redux' directly to the user, or with "pop-up"
menus on the users' tool, such as the Cable Editor (CE) or the FSM.
For example, Jane may receive a message that the earlier path,
P2V2, is now (Pareto) "optimal". Jane may receive the message
either in email or on the tool being used as a
pop-up message. The actual text of such a message is:
The path for cable 2, P2-v2, which was generated by decision P2V2, may now be optimal. The reason is - Decision P2V2 is preferred to decisions P2V3 P2V4 because the fact "shortest cable" is believed. It had been rejected - to resolve a violation of constraint-2, "cables overlap", over assignments A-9 A-3 but assignment A-9, "path P1-v5", is no longer valid - because P2V3 overrode P2V2 but P2V3 is no longer valid.The complexity of such messages is still problematic, but the meaning is that while P2v3 was initially preferred to P2v2, the former was rejected. This leaves P2v2 as the best choice, since the collision with P1v5 is no longer applicable.
What the user should carry away from this page is the idea that even simple scenarios with well-understood domains quickly lead to coordination complexity. "Bookkeeping" agents such as Redux' are useful for managing this complexity. Design Rationales are a useful by-product of this bookkeeping. And there are many potential applications: all modern airplanes and civil engineering projects, for example, may benefit in cost and time from the application of such distributed engineering management.
To see how the proposed approach relates to similar research, including SHADE, please see the related research.
MAC users may retrieve compacted self-extracting binhexed copies of a PowerPoint 3.0 presentation of how Redux is used to achieve the scenario. (50K)
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Charles Petrie